protected override bool ParseFrom( params string[] token )
{
for ( int i = 0; i < token.Length; i++ )
{
if ( token[ i ].Contains( "SceneBias:" ) )
{
string num = token[ i ].Substring( token[ i ].IndexOf( ":" ) + 1 );
_sceneBias = true;
_sceneBiasAmount = UInt16.Parse( num );
}
else if ( token[ i ].Equals( "Play", StringComparison.InvariantCulture ) )
{
_play = true;
}
else
{
return false;
}
}
return true;
}