public static void Serialize(BinaryWriter s, EnemyBuildingUpdater t)
{
s.Write(t.teamIndex);
s.Write(t.vb.Team);
s.Write(t.vb.Type);
s.Write(t.vb.CellPoint);
s.Write(t.vb.WorldPosition);
s.Write(t.vb.ViewDirection);
s.Write(t.EnemyUUID);
s.Write(t.Added);
s.Write(t.isDead);
}