RTSEngine.Controllers.EnemyBuildingUpdater.Serialize C# (CSharp) Method

Serialize() public static method

public static Serialize ( BinaryWriter s, EnemyBuildingUpdater t ) : void
s System.IO.BinaryWriter
t EnemyBuildingUpdater
return void
        public static void Serialize(BinaryWriter s, EnemyBuildingUpdater t)
        {
            s.Write(t.teamIndex);
            s.Write(t.vb.Team);
            s.Write(t.vb.Type);
            s.Write(t.vb.CellPoint);
            s.Write(t.vb.WorldPosition);
            s.Write(t.vb.ViewDirection);
            s.Write(t.EnemyUUID);

            s.Write(t.Added);
            s.Write(t.isDead);
        }