internal static SaveFileMetadata CreateMetadataForCurrentLobby()
{
return new SaveFileMetadata
{
SteamIds = NetworkUser.readOnlyInstancesList.ToArray().Select(el => el.Network_id.steamId.value).ToArray(),
UserProfileId = LocalUserManager.readOnlyLocalUsersList[0].userProfile.fileName,
GameMode = Run.instance.gameModeIndex
};
}