void Awake()
{
m_trans = gameObject.transform;
m_tarLock = gameObject.GetComponent<TargetLock>();
// Find the powerup holder object
if (ms_powerupHolder == null)
{
ms_powerupHolder = GameObject.FindGameObjectWithTag("PowerupHolder");
if (ms_powerupHolder == null)
{
ms_powerupHolder = new GameObject();
ms_powerupHolder.name = "PowerupHolder";
ms_powerupHolder.tag = "PowerupHolder";
}
}
//Find the announcer text
announcerText = GameObject.FindObjectOfType<UI_Controller>();
}