public void Render(SpriteBatch spriteBatch)
{
if (vectors.Count < 2)
return;
for (int i = 1; i < vectors.Count; i++)
{
Vector2 vector1 = (Vector2)vectors[i - 1];
Vector2 vector2 = (Vector2)vectors[i];
// calculate the distance between the two vectors
float distance = Vector2.Distance(vector1, vector2);
// calculate the angle between the two vectors
float angle = (float)Math.Atan2((double)(vector2.Y - vector1.Y),
(double)(vector2.X - vector1.X));
// stretch the pixel between the two vectors
spriteBatch.Draw(pixel,
Position + vector1,
null,
Colour,
angle,
Vector2.Zero,
new Vector2(distance, 1),
SpriteEffects.None,
Depth);
}
}