public Sentry(Player p, Color c)
: base(p)
{
this.c = c;
this.constructC = new Color(this.c.R, this.c.G, this.c.B, 0);
this.type = Type.Sentry;
this.constructDuration = 10;
this.visionRange = 50f;
this.maxHealth = 500f;
this.currentHealth = 0f;
this.texture = TextureManager.GetInstance().GetTexture(this.type);
}