public Agent (Vector3 pos) {
MaxSpeed = 2;
NeighbourDist = 15;
AgentTimeHorizon = 2;
ObstacleTimeHorizon = 2;
Height = 5;
Radius = 5;
MaxNeighbours = 10;
Locked = false;
position = pos;
Position = position;
prevSmoothPos = position;
smoothPos = position;
Layer = RVOLayer.DefaultAgent;
CollidesWith = (RVOLayer)(-1);
}