public SaveGame(string GameID)
{
switch (GameID)
{
case "XY":
Name = "XY";
Box = 0x27A00;
TrainerCard = 0x19400;
Party = 0x19600;
BattleBox = 0x09E00;
Daycare = 0x20600;
GTS = 0x1CC00;
Fused = 0x1B400;
SUBE = 0x22C90;
Puff = 0x5400;
Item = 0x5800;
Trainer1 = 0x6800;
Trainer2 = 0x9600;
PCLayout = 0x9800;
Wondercard = 0x21000;
BerryField = 0x20C00;
OPower = 0x1BE00;
EventFlag = 0x19E00;
PokeDex = 0x1A400;
HoF = 0x1E800;
JPEG = 0x5C600;
PSS = 0x0A400;
break;
case "ORAS":
Name = "ORAS";
Box = 0x38400; // Confirmed
TrainerCard = 0x19400; // Confirmed
Party = 0x19600; // Confirmed
BattleBox = 0x09E00;// Confirmed
Daycare = 0x21000; // Confirmed (thanks Rei)
GTS = 0x1D600; // Confirmed
Fused = 0x1BE00; // Confirmed
SUBE = 0x22C90; // ****not in use, not updating?****
Puff = 0x5400; // Confirmed
Item = 0x5800; // Confirmed
Trainer1 = 0x6800; // Confirmed
Trainer2 = 0x9600; // Confirmed
PCLayout = 0x9800; // Confirmed
Wondercard = 0x22000; // Confirmed
BerryField = 0x20C00; // ****changed****
OPower = 0x1BE00;
EventFlag = 0x19E00; // Confirmed
PokeDex = 0x1A400;
HoF = 0x1F200; // Confirmed
JPEG = 0x6D000; // Confirmed
PSS = 0x0A400; // Confirmed (thanks Rei)
break;
default:
Name = "Unknown";
Box = 0x27A00;
TrainerCard = 0x19400;
Party = 0x19600;
BattleBox = 0x09E00;
Daycare = 0x20600;
GTS = 0x1CC00;
Fused = 0x1B400;
SUBE = 0x22C90;
Puff = 0x5400;
Item = 0x5800;
Trainer1 = 0x6800;
Trainer2 = 0x9600;
PCLayout = 0x9800;
Wondercard = 0x21000;
BerryField = 0x20C00;
OPower = 0x1BE00;
EventFlag = 0x19E00;
PokeDex = 0x1A400;
HoF = 0x1E800;
JPEG = 0x5C600;
PSS = 0x0A400;
break;
}
}
}