void INotifyCreated.Created(Actor self)
{
var gs = self.World.LobbyInfo.GlobalSettings;
fogEnabled = gs.OptionOrDefault("fog", info.FogEnabled);
ExploreMapEnabled = gs.OptionOrDefault("explored", info.ExploredMapEnabled);
if (ExploreMapEnabled)
self.World.AddFrameEndTask(w => ExploreAll());
}