OpenRA.Mods.Common.Effects.Beacon.IEffect C# (CSharp) Method

IEffect() private method

private IEffect ( WorldRenderer r ) : IEnumerable
r OpenRA.Graphics.WorldRenderer
return IEnumerable
        IEnumerable<IRenderable> IEffect.Render(WorldRenderer r)
        {
            return SpriteRenderable.None;
        }

Same methods

Beacon::IEffect ( World world ) : void