private static void SetupCosines16()
{
const float hposz = (float)Math.PI * 0.5f / 16.0f;
for (int u = 0; u < 16; u++)
{
for (int n = 0; n < 16; n++)
{
CosineTable16[u * 16 + n] = (float)Math.Cos((2.0f * (float)n + 1.0f) * (float)u * hposz);
}
}
}