static private UnloadBuffer ( SoundBuffer buffer ) : void | ||
buffer | SoundBuffer | |
return | void |
internal static void UnloadBuffer(SoundBuffer buffer) {
if (buffer.Loaded) {
AL.DeleteBuffers(1, ref buffer.OpenAlBufferName);
buffer.OpenAlBufferName = 0;
buffer.Loaded = false;
buffer.Ignore = false;
}
}