private TcpSocket ( |
||
TcpClient | ||
BufferSize | int | |
return | System |
internal TcpSocket(SystemTcpClient TcpClient, int BufferSize = NodeBufferedStream.DefaultBufferSize)
: base(BufferSize)
{
this.TcpClient = TcpClient;
_Init();
if (TcpClient.Connected) _Connected();
}
TcpSocket::TcpSocket ( int BufferSize = NodeBufferedStream.DefaultBufferSize ) : System |