public static void Preprocess(string originalFile, string outputFile, string game, ILog messageLog)
{
EACodeLanguage language = languages[game];
var predefined = new[]
{
"_" + game + "_",
"_EA_"
};
using (var preprocessor = new Preprocessor(messageLog))
{
preprocessor.AddReserved(language.GetCodeNames());
preprocessor.AddDefined(predefined);
using (var reader = File.OpenText(originalFile))
{
var stream = new PreprocessingInputStream(reader, preprocessor);
var writer = new StringWriter();
while (true)
{
string line = stream.ReadLine();
if (line == null)
{
break;
}
writer.WriteLine(line);
}
messageLog.AddMessage("Processed code:\n" + writer + "\nEnd processed code");
//File.WriteAllText(outputFile, writer.ToString());
}
}
}