public Transform setLocalPosition( Vector2 localPosition )
{
if( shouldRoundPosition )
Vector2Ext.round( ref localPosition );
if( localPosition == _localPosition )
return this;
_localPosition = localPosition;
_localDirty = _positionDirty = _localPositionDirty = _localRotationDirty = _localScaleDirty = true;
setDirty( DirtyType.PositionDirty );
return this;
}