public bool SetTransform(XFORM xm) { if (xm.eM11 * xm.eM22 == xm.eM12 * xm.eM21) return false; fMatrix = xm; return true; }
private Transform2D GetWorldTransform() { XFORM aTransform = new XFORM(); bool result = GDI32.GetWorldTransform(this, out aTransform); Transform2D trans = new Transform2D(); trans.SetTransform(aTransform); return trans; }