private fnCheckFade ( |
||
cpt | ||
id | int | |
c | int | |
d | int | |
e | int | |
f | int | |
z | int | |
x | int | |
return | int |
private int fnCheckFade(SwordObject cpt, int id, int c, int d, int e, int f, int z, int x)
{
ScriptVars[(int)ScriptVariableNames.RETURN_VALUE] = (uint)(_screen.StillFading() ? 1 : 0);
return SCRIPT_CONT;
}