public WorldSelect(IControlScheme controlScheme, GraphicsDeviceManager graphics)
{
_mControls = controlScheme;
_mGraphics = graphics;
CreateRegions();
_mIcons = new Texture2D[6];
_mLevels = new List<LevelInfo>();
var levelList = "..\\..\\..\\Content\\Levels\\Info\\LevelList.xml";
#if XBOX360
mLevelInfo = XElement.Load(LEVEL_LIST.Remove(0,8));
#else
_mLevelInfo = XElement.Load(levelList);
#endif
DeviceSelected = false;
_rand = new Random();
_number = _rand.Next(4);
_device = null;
_loaded = false;
}