public XElement Export()
{
var xUnlock = XmlKeys.False;
if (Unlocked)
xUnlock = XmlKeys.True;
var xLevel = new XElement(XmlKeys.LevelData,
new XElement(XmlKeys.LevelName, Name),
new XElement(XmlKeys.Unlocked, xUnlock),
new XElement(XmlKeys.Timerstar, TimerStar.ToString()),
new XElement(XmlKeys.Collectionstar, CollectStar.ToString()),
new XElement(XmlKeys.Deathstar, DeathStar.ToString()),
new XElement(XmlKeys.Goalcollectable, _mGoalCollectable.ToString()),
new XElement(XmlKeys.Goaltime, _mGoalTime));
return xLevel;
}