public static MakeZRotation ( float radians ) : |
||
radians | float | MISSING |
return |
public static GLKMatrix3 MakeZRotation (float radians)
{
float cos = (float)Math.Cos (radians);
float sin = (float)Math.Sin (radians);
GLKMatrix3 m = new GLKMatrix3 (cos, sin, 0.0f, -sin, cos, 0.0f, 0.0f, 0.0f, 1.0f);
return m;
}