public Entity CreateTestObject()
{
var midgard = LookupSystem<Midgard>();
var entity = ObjectMapper.CreateEntity();
RenderData renderData = (RenderData)ObjectMapper.Create((uint)entity.UniqueId, typeof(RenderData));
renderData.Set(midgard, entity, _monoServer.Content);
entity.AddComponent(renderData);
var phyComp = entity.GetComponent<Physics2dComponent>();
phyComp.Body.LinearVelocity = new Vector2(rng.Next(-10, 10),rng.Next(-10, 10));
return entity;
}