public static BuildResult Compile(ProjectFile file,MonoDevelop.Core.IProgressMonitor monitor,BuildData buildData)
{
switch (file.BuildAction) {
case "MonoGameShader" :
var result = new BuildResult();
monitor.Log.WriteLine("Compiling Shader");
monitor.Log.WriteLine("Shader : "+buildData.Configuration.OutputDirectory);
monitor.Log.WriteLine("Shader : "+file.FilePath);
monitor.Log.WriteLine("Shader : "+file.ToString());
return result;
default:
return new BuildResult();
}
}