MonoDevelop.Debugger.Soft.Unity.PlayerConnection.PlayerInfo.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
			public override string ToString ()
			{
				return string.Format ("PlayerInfo {0} {1} {2} {3} {4} {5} {6} {7}", m_IPEndPoint.Address, m_IPEndPoint.Port,
									  m_Flags, m_Guid, m_EditorGuid, m_Version, m_Id, m_AllowDebugging? 1: 0);
			}
			
PlayerConnection.PlayerInfo