Mono.Debugger.Frontend.Engine.Engine C# (CSharp) Method

Engine() static private method

static private Engine ( ) : System
return System
        static Engine()
        {
            CommandsByFamily = new ArrayList[Enum.GetValues(typeof (CommandFamily)).Length];
            CommandFamilyBlurbs = new string [Enum.GetValues(typeof (CommandFamily)).Length];

            CommandFamilyBlurbs[ (int)CommandFamily.Running ] = "Running the program";
            CommandFamilyBlurbs[ (int)CommandFamily.Breakpoints ] = "Making program stops at certain points";
            CommandFamilyBlurbs[ (int)CommandFamily.Catchpoints ] = "Dealing with exceptions";
            CommandFamilyBlurbs[ (int)CommandFamily.Threads ] = "Dealing with multiple threads";
            CommandFamilyBlurbs[ (int)CommandFamily.Stack ] = "Examining the stack";
            CommandFamilyBlurbs[ (int)CommandFamily.Files ] = "Specifying and examining files";
            CommandFamilyBlurbs[ (int)CommandFamily.Data ] = "Examining data";
            CommandFamilyBlurbs[ (int)CommandFamily.Internal ] = "Maintenance commands";
            CommandFamilyBlurbs[ (int)CommandFamily.Obscure ] = "Obscure features";
            CommandFamilyBlurbs[ (int)CommandFamily.Support ] = "Support facilities";
        }

Same methods

Engine::Engine ( Interpreter interpreter ) : System