/// <summary>
/// This function loads the content for the lose screen.
/// </summary>
/// <param name="texture">texture for the lose screen</param>
/// <param name="font">font to use for string</param>
/// <param name="score">exit score</param>
public void LoadContent(Texture2D texture, SpriteFont font, int score)
{
this.texture = texture; //set texture
rectangle = new Rectangle(0, 0, texture.Width, texture.Height); //set texture bounds
this.font = font; //set font
this.scoreString = "SCORE: " + score.ToString(); //set score string to display
center = new Vector2(800 - font.MeasureString(scoreString).X, 480 - font.MeasureString(scoreString).Y); //set position of score string
}