protected override void RegisterConsoleLogger(Engine engine, string workingPath)
{
engine.RegisterLogger(new ConsoleLogger(LoggerVerbosity.Minimal));
// TODO: implement FileLogger in mono, reenable this
var logger = new FileLogger();
logger.Parameters = String.Format(@"logfile={0}", Path.Combine(workingPath, "compile.log"));
logger.Verbosity = LoggerVerbosity.Minimal; // Normal, Detailed;
engine.RegisterLogger(logger);
}