public void Stop()
{
BindingList<Player> kickList = Player.players;
foreach (var pl in Player.players)
{
pl.Kick("Server Shutdown.");
}
List<Player> connKickList = Player.connections;
connKickList.ForEach(delegate(Player p) { p.Kick("Server shutdown."); });
if (physThread != null)
physThread.Abort();
// Save Worlds
// End running
running = false;
}