protected virtual void OnVscale1ValueChanged(object sender, System.EventArgs e)
{
float val = GetRateFromScale();
// Mute for rate != 1
if (val != 1 && player.Volume != 0){
previousVLevel = player.Volume;
player.Volume=0;
}
else if (val != 1 && muted)
previousVLevel = 0;
else if (val ==1)
player.Volume = previousVLevel;
if (InSegment()){
player.SetRateInSegment(val,segmentStopTime);
}
else
player.SetRate(val);
rate = val;
}