public void ResetPlayerGestures(Int64 UserId)
{
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null;
if (gesturesData != null)
{
int listSize = gesturesData.Count;
for (int i = 0; i < listSize; i++)
{
ResetGesture(UserId, gesturesData[i].gesture);
}
}
}