KbtterWPF.MainWindow.SetUserStates C# (CSharp) Method

SetUserStates() private method

private SetUserStates ( UserStateKind state ) : void
state UserStateKind
return void
        private void SetUserStates(UserStateKind state)
        {
            FollowType = state;
            switch (state)
            {
                case UserStateKind.Me:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateYou;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.Gray;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonYou;
                        FollowState.Foreground = Brushes.Black;
                    }));

                    break;

                case UserStateKind.Blocking:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateBlocking;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.DarkBlue;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonUnblock;
                        FollowState.Foreground = Brushes.White;
                    }));
                    break;

                case UserStateKind.Blocked:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateBlocked;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.Red;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonCantFollow;
                        FollowState.Foreground = Brushes.White;
                    }));
                    break;

                case UserStateKind.Following:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateFollowing;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.Yellow;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonUnfollow;
                        FollowState.Foreground = Brushes.Black;
                    }));
                    break;

                case UserStateKind.Followed:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateFollowed;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.LightBlue;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonFollow;
                        FollowState.Foreground = Brushes.Black;
                    }));
                    break;

                case UserStateKind.FFed:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateFFed;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.Yellow;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonUnfollow;
                        FollowState.Foreground = Brushes.Black;
                    }));
                    break;

                case UserStateKind.None:
                    UserState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        UserState.Text = MessageStateNone;
                    }));

                    FollowButton.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowButton.Background = Brushes.LightBlue;
                    }));
                    FollowState.Dispatcher.BeginInvoke(new Action(() =>
                    {
                        FollowState.Text = MessageFollowButtonFollow;
                        FollowState.Foreground = Brushes.Black;
                    }));
                    break;

                default:
                    break;
            }
        }

Same methods

MainWindow::SetUserStates ( ) : void