public CreateTexture2D ( int expID, string pathBIOGame, uint hash ) : Textures.ITexture2D | ||
expID | int | |
pathBIOGame | string | |
hash | uint | |
return | Textures.ITexture2D |
public Textures.ITexture2D CreateTexture2D(int expID, string pathBIOGame, uint hash = 0)
{
ITexture2D temptex2D = new ME2Texture2D(this, expID, pathBIOGame);
if (hash != 0)
temptex2D.Hash = hash;
return temptex2D;
}