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GrandLarceny
Player
setRope
GrandLarceny.Player.setRope C# (CSharp) Method
Player Class Documentation
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Open project: melburn/GLhf
setRope()
private
method
private
setRope
(
Rope
a_rope
) :
void
a_rope
Rope
return
void
internal void setRope(Rope a_rope) { m_rope = a_rope; }
Player
Player
activateChaseMode
activateNormalMode
addHearts
changeAnimation
changePositionType
changedSubImage
collisionCheck
deactivateChaseMode
dealDamageTo
draw
getCurrentState
getHideSound
getHidingImage
getLastState
getRope
getSlideBox
hang
hangClimbAction
heal
isChase
isFacingRight
isInLight
isRunMode
isStunned
loadContent
moveDirectionInVentilation
setCollidedWithVent
setCollidedWithWall
setFacingRight
setHidingImage
setInteractionVisibility
setIsInLight
setIsOnLadderWithDirection
setRope
setSprite
setState
setSwingSpeed
setVentilationDirection
setVentilationObject
toggleRunMode
update
updateCD
updateClimbing
updateFlip
updateHanging
updateHealthGUI
updateHiding
updateJumping
updateRolling
updateSliding
updateState
updateStop
updateStunned
updateSwinging
updateVentilation
updateWalking
windowAction