Goedel.Mesh.StatusResponse.SerializeX C# (CSharp) Method

SerializeX() public method

Serialize this object to the specified output stream. Unlike the Serlialize() method, this method is not inherited from the parent class allowing a specific version of the method to be called.
public SerializeX ( Writer _Writer, bool _wrap, bool &_first ) : void
_Writer Writer Output stream
_wrap bool If true, output is wrapped with object /// start and end sequences '{ ... }'.
_first bool If true, item is the first entry in a list.
return void
		public new void SerializeX (Writer _Writer, bool _wrap, ref bool _first) {
			if (_wrap) {
				_Writer.WriteObjectStart ();
				}
			((MeshResponse)this).SerializeX(_Writer, false, ref _first);
			if (__LastWriteTime){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("LastWriteTime", 1);
					_Writer.WriteDateTime (LastWriteTime);
				}
			if (__LastCheckpointTime){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("LastCheckpointTime", 1);
					_Writer.WriteDateTime (LastCheckpointTime);
				}
			if (__NextCheckpointTime){
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("NextCheckpointTime", 1);
					_Writer.WriteDateTime (NextCheckpointTime);
				}
			if (CheckpointValue != null) {
				_Writer.WriteObjectSeparator (ref _first);
				_Writer.WriteToken ("CheckpointValue", 1);
					_Writer.WriteString (CheckpointValue);
				}
			if (_wrap) {
				_Writer.WriteObjectEnd ();
				}
			}