private void ConvertAndWriteFDL(IsolatedStorageFileStream fs, Media sound)
{
using (MemoryStream inputFdlStream = new MemoryStream(sound.Data))
{
using (Stream outputWavStream = new WF.Player.Core.Formats.FDL().ConvertToWav(inputFdlStream))
{
outputWavStream.CopyTo(fs);
}
}
}