internal void NoticeRoomClosing()
{
foreach (User user in room_users_) {
if (user != null && (int)UserControlState.UserDropped == user.UserControlState) {
Msg_RL_UserDrop unqBuilder = new Msg_RL_UserDrop();
unqBuilder.RoomID = cur_room_id_;
unqBuilder.UserGuid = user.Guid;
unqBuilder.IsBattleEnd = true;
connector_.SendMsgToLobby(unqBuilder);
user.LastNotifyUserDropTime = TimeUtility.GetLocalMilliseconds();
}
}
}