internal void Preload(ServerSkillSystem skillSystem)
{
for (int i = 0; i < c_MaxEmitSkillNum; ++i) {
skillSystem.PreloadSkillInstance(m_EmitSkillCfg);
}
for (int i = 0; i < c_MaxHitSkillNum; ++i) {
skillSystem.PreloadSkillInstance(m_HitSkillCfg);
}
}