internal static void Execute(object msg, User user)
{
Msg_CR_StopSkill stopMsg = msg as Msg_CR_StopSkill;
if (null == stopMsg) return;
EntityInfo userInfo = user.Info;
if (null == userInfo) return;
Scene scene = user.OwnRoom.ActiveScene;
if (null != scene) {
scene.SkillSystem.StopAllSkill(userInfo.GetId(), true);
Msg_RC_NpcStopSkill retMsg = DataSyncUtility.BuildNpcStopSkillMessage(userInfo);
scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcStopSkill, retMsg);
}
}