internal static void Execute(object msg, User user)
{
Msg_CR_DlgClosed dialog_msg = msg as Msg_CR_DlgClosed;
if (dialog_msg == null)
return;
Scene scene = user.OwnRoom.ActiveScene;
if (null != scene) {
scene.StorySystem.SendMessage("dialog_over:" + dialog_msg.dialog_id);
}
}