GameFramework.Msg_CR_DlgClosedHandler.Execute C# (CSharp) Method

Execute() static private method

static private Execute ( object msg, User user ) : void
msg object
user User
return void
        internal static void Execute(object msg, User user)
        {
            Msg_CR_DlgClosed dialog_msg = msg as Msg_CR_DlgClosed;
            if (dialog_msg == null)
                return;
            Scene scene = user.OwnRoom.ActiveScene;
            if (null != scene) {
                scene.StorySystem.SendMessage("dialog_over:" + dialog_msg.dialog_id);
            }
        }
Msg_CR_DlgClosedHandler