GameFramework.GlobalVariables.GlobalVariables C# (CSharp) Method

GlobalVariables() private method

private GlobalVariables ( ) : System
return System
        private GlobalVariables()
        {
            AddCrypto("skill", "_1_", m_EncodeTable, m_DecodeTable);
              AddCrypto("section", "_2_", m_EncodeTable, m_DecodeTable);
              AddCrypto("initialization", "_3_", m_EncodeTable, m_DecodeTable);
              AddCrypto("onstop", "_4_", m_EncodeTable, m_DecodeTable);
              AddCrypto("oninterrupt", "_5_", m_EncodeTable, m_DecodeTable);
              AddCrypto("story", "_6_", m_EncodeTable, m_DecodeTable);
              AddCrypto("local", "_7_", m_EncodeTable, m_DecodeTable);
              AddCrypto("onmessage", "_8_", m_EncodeTable, m_DecodeTable);
              AddCrypto("foreach", "_9_", m_EncodeTable, m_DecodeTable);
              AddCrypto("loop", "_10_", m_EncodeTable, m_DecodeTable);
              AddCrypto("looplist", "_11_", m_EncodeTable, m_DecodeTable);
              AddCrypto("while", "_12_", m_EncodeTable, m_DecodeTable);
              AddCrypto("if", "_13_", m_EncodeTable, m_DecodeTable);
              AddCrypto("else", "_14_", m_EncodeTable, m_DecodeTable);
              AddCrypto("inc", "_15_", m_EncodeTable, m_DecodeTable);
              AddCrypto("dec", "_16_", m_EncodeTable, m_DecodeTable);
              AddCrypto("assign", "_17_", m_EncodeTable, m_DecodeTable);
              AddCrypto("propset", "_18_", m_EncodeTable, m_DecodeTable);
              AddCrypto("propget", "_19_", m_EncodeTable, m_DecodeTable);
              AddCrypto("terminate", "_20_", m_EncodeTable, m_DecodeTable);
              AddCrypto("localmessage", "_21_", m_EncodeTable, m_DecodeTable);
              AddCrypto("wait", "_22_", m_EncodeTable, m_DecodeTable);
              AddCrypto("sleep", "_23_", m_EncodeTable, m_DecodeTable);
              AddCrypto("log", "_24_", m_EncodeTable, m_DecodeTable);
              AddCrypto("format", "_25_", m_EncodeTable, m_DecodeTable);
              AddCrypto("substring", "_26_", m_EncodeTable, m_DecodeTable);
              AddCrypto("startstory", "_27_", m_EncodeTable, m_DecodeTable);
              AddCrypto("stopstory", "_28_", m_EncodeTable, m_DecodeTable);
              AddCrypto("firemessage", "_29_", m_EncodeTable, m_DecodeTable);
              AddCrypto("list", "_30_", m_EncodeTable, m_DecodeTable);
              AddCrypto("createnpc", "_31_", m_EncodeTable, m_DecodeTable);
              AddCrypto("destroynpc", "_32_", m_EncodeTable, m_DecodeTable);
              AddCrypto("npcface", "_33_", m_EncodeTable, m_DecodeTable);
              AddCrypto("npcmove", "_34_", m_EncodeTable, m_DecodeTable);
              AddCrypto("npcpatrol", "_35_", m_EncodeTable, m_DecodeTable);
              AddCrypto("npcstop", "_36_", m_EncodeTable, m_DecodeTable);
              AddCrypto("npcattack", "_37_", m_EncodeTable, m_DecodeTable);
              AddCrypto("enableai", "_38_", m_EncodeTable, m_DecodeTable);
              AddCrypto("setcamp", "_39_", m_EncodeTable, m_DecodeTable);
              AddCrypto("getcamp", "_40_", m_EncodeTable, m_DecodeTable);
              AddCrypto("isenemy", "_41_", m_EncodeTable, m_DecodeTable);
              AddCrypto("isfriend", "_42_", m_EncodeTable, m_DecodeTable);
              AddCrypto("objface", "_43_", m_EncodeTable, m_DecodeTable);
              AddCrypto("objmove", "_44_", m_EncodeTable, m_DecodeTable);
              AddCrypto("time", "_45_", m_EncodeTable, m_DecodeTable);
        }