GameFramework.Story.Commands.SyncMembersCommand.Evaluate C# (CSharp) Method

Evaluate() protected method

protected Evaluate ( StoryInstance instance, object iterator, object args ) : void
instance StorySystem.StoryInstance
iterator object
args object
return void
        protected override void Evaluate(StoryInstance instance, object iterator, object[] args)
        {
            m_UserGuid.Evaluate(instance, iterator, args);
        }