GameEntities.Unit.OnRender C# (CSharp) Method

OnRender() protected method

Overridden from Engine.MapSystem.MapObject.OnRender(Camera).
protected OnRender ( Engine.Camera camera ) : void
camera Engine.Camera
return void
        protected override void OnRender( Camera camera )
        {
            base.OnRender( camera );

            if( !EntitySystemWorld.Instance.IsEditor() )
            {
                if( intellect != null )
                    intellect.DoControlledObjectRender( camera );
            }
        }