internal static Gamepad GetGamePad(int playerIndex) { var gpad = gamepads[playerIndex]; return gpad; }
/// <summary> /// Gets player's gamepad /// </summary> /// <param name="playerIndex">Player index from 0 to 3 inclusivly</param> /// <returns></returns> public Gamepad GetGamepad(int playerIndex) { return(Gamepad.GetGamePad(playerIndex)); }