private void FruitVsPaddle(Fruit fruit)
{
bool didCollideWithPaddle = FruitPolygonCollision(fruit, paddle.Polygon, paddle.Velocity);
if (didCollideWithPaddle)
{
bool didAddPoint = fruit.TryAddExtraPointValue();
if(didAddPoint)
{
CCAudioEngine.SharedEngine.PlayEffect("FruitPaddleBounce");
}
}
}