void ParseInput(string input)
{
string[] asCommands = new string[]
{
"help - Shows the commands list.",
"clr - Clears the screen.",
"pos # - Shows the parameters of position #.",
"ord # - Shows the parameters of order #.",
"bar # - Shows the prices of bar #.",
"ind # - Shows the indicators for bar #.",
"str - shows the strategy.",
"debug - Turns on debug mode.",
"undebug - Turns off debug mode.",
"loadlang - Reloads the language file.",
"missingphrases - Shows all phrases, which are used in the program but are not included in the language file.",
"genlangfiles - Regenerates English.xml.",
"repairlang - Repairs all the language files.",
"importlang - Imports a translation (Read more first).",
"langtowiki - Shows translation in wiki format.",
"resetinstrum - Resets the instruments list.",
"speedtest - Performs a speed test.",
"reloadtips - Reloads the starting tips.",
"showalltips - Shows all the starting tips.",
};
if (input.StartsWith("help") || input.StartsWith("?"))
{
tbxOutput.Text = "Commands" + Environment.NewLine + "-----------------" + Environment.NewLine;
foreach (string sCommand in asCommands)
tbxOutput.Text += sCommand + Environment.NewLine;
}
else if (input.StartsWith("clr"))
{
tbxOutput.Text = "";
}
else if (input.StartsWith("debug"))
{
tbxOutput.Text += "Debug mode - on" + Environment.NewLine;
Data.Debug = true;
}
else if (input.StartsWith("nodebug"))
{
tbxOutput.Text += "Debug mode - off" + Environment.NewLine;
Data.Debug = false;
}
else if (input.StartsWith("loadlang"))
{
Language.InitLanguages();
tbxOutput.Text += "Language file loaded." + Environment.NewLine;
}
else if (input.StartsWith("importlang"))
{
Language.ImportLanguageFile(tbxOutput.Text);
}
else if (input.StartsWith("langtowiki"))
{
Language.ShowPhrases(4);
}
else if (input.StartsWith("genlangfiles"))
{
Language.GenerateLangFiles();
tbxOutput.Text += "Language files generated." + Environment.NewLine;
}
else if (input.StartsWith("repairlang"))
{
tbxOutput.Text += "Language files repair" + Environment.NewLine + "---------------------" + Environment.NewLine + "";
tbxOutput.Text += Language.RapairAllLangFiles();
}
else if (input.StartsWith("resetinstrum"))
{
Instruments.ResetInstruments();
tbxOutput.Text += "The instruments are reset." + Environment.NewLine + "Restart the program now!" + Environment.NewLine;
}
else if (input.StartsWith("missingphrases"))
{
ShowMissingPhrases();
}
else if (input.StartsWith("speedtest"))
{
SpeedTest();
}
else if (input.StartsWith("str"))
{
ShowStrategy();
}
else if (input.StartsWith("pos"))
{
ShowPosition(input);
}
else if (input.StartsWith("ord"))
{
ShowOrder(input);
}
else if (input.StartsWith("bar"))
{
ShowBar(input);
}
else if (input.StartsWith("ind"))
{
ShowIndicators(input);
}
else if (input.StartsWith("reloadtips"))
{
Starting_Tips startingTips = new Starting_Tips();
startingTips.Show();
}
else if (input.StartsWith("showalltips"))
{
Starting_Tips startingTips = new Starting_Tips();
startingTips.ShowAllTips = true;
startingTips.Show();
}
tbxOutput.Focus();
tbxOutput.ScrollToCaret();
tbxInput.Focus();
tbxInput.Text = "";
return;
}