protected PositionToValueRelative ( float worldUnitRelativeX ) : double | ||
worldUnitRelativeX | float | The relative-to-Timeline position. |
return | double |
protected double PositionToValueRelative(float worldUnitRelativeX)
{
return mStart + mValueWidth * (worldUnitRelativeX - 1 + ScaleX) / (2 * ScaleX - 2);
}