public Camera()
{
finalMatrix = Matrix4.Identity;
scaleMatrix = Matrix4.Scale(zoom, zoom, 1);
offsetMatrix = Matrix4.CreateTranslation(
Firefly.Window.Width/2,
Firefly.Window.Height/2,
0);
rotationMatrix = Matrix4.CreateRotationZ(rotation);
translationMatrix = Matrix4.CreateTranslation(x, y, 0);
X -= 400;
Y -= 250;
}