FarseerPhysics.Samples.ScreenSystem.FrameRateCounter.Draw C# (CSharp) Method

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public override void Draw(GameTime gameTime)
        {
            _frameCounter++;

            string fps = string.Format(_format, "{0} fps", _frameRate);

            _screenManager.SpriteBatch.Begin();
            _screenManager.SpriteBatch.DrawString(_screenManager.Fonts.FrameRateCounterFont, fps, _position + Vector2.One, Color.Black);
            _screenManager.SpriteBatch.DrawString(_screenManager.Fonts.FrameRateCounterFont, fps, _position, Color.White);
            _screenManager.SpriteBatch.End();
        }

Same methods

FrameRateCounter::Draw ( SpriteBatch batch ) : void