public override void Draw(GameTime gameTime)
{
_frameCounter++;
string fps = string.Format(_format, "{0} fps", _frameRate);
_screenManager.SpriteBatch.Begin();
_screenManager.SpriteBatch.DrawString(_screenManager.Fonts.FrameRateCounterFont, fps, _position + Vector2.One, Color.Black);
_screenManager.SpriteBatch.DrawString(_screenManager.Fonts.FrameRateCounterFont, fps, _position, Color.White);
_screenManager.SpriteBatch.End();
}