public void Draw()
{
for (int i = 0; i < _boxes.Count; ++i)
{
_batch.Draw(_box.Texture, ConvertUnits.ToDisplayUnits(_boxes[i].Position), null, Color.White, _boxes[i].Rotation, _box.Origin, 1f, SpriteEffects.None, 0f);
}
}
Pyramid::Draw ( |