public GObject[] GetChildren() { return _children.ToArray(); }
static public int GetChildren(IntPtr l) { try { FairyGUI.GComponent self = (FairyGUI.GComponent)checkSelf(l); var ret = self.GetChildren(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }