public void Move()
{
UpdateEvent();
if (touchMonitors.Count > 0)
{
int len = touchMonitors.Count;
for (int i = 0; i < len; i++)
{
EventDispatcher e = touchMonitors[i];
if (e != null)
{
if ((e is DisplayObject) && ((DisplayObject)e).stage == null)
{
continue;
}
if ((e is GObject) && !((GObject)e).onStage)
{
continue;
}
e.GetChainBridges("onTouchMove", sHelperChain, false);
}
}
Stage.inst.BubbleEvent("onTouchMove", evt, sHelperChain);
sHelperChain.Clear();
}
else
{
Stage.inst.onTouchMove.Call(evt);
}
}